
As alluded to in the previous part, you really don't need to use the
Degree Adjustment area below unless you want to add some extra detail to your object, as it is rotated around the Z-Axis.
Upon selecting point 31 in this example (the point at the bottom right of the object) we can adjust its
Radius then by moving the points upward (representing a radius shift outwards) or downward (representing a radius shift inwards).
Each of the 32 points in the
Degree Adjustment Area represents a specific degree that point will travel in the formation of the three dimensional object
That spike effect we want to see in the Goblet is therefore created by alternating one particular point in and out, as we see clearly in the image.

As shortcuts, you can select presets from the menu and then adjust them accordingly to fit your need. Future versions will include a greater list of presets for faster, easier object creation.