Tuesday, September 16, 2008

Completed Goblet

















In conclusion, Precision Sculptor goes the extra mile that the majority of sculpty modelers simply do not in aiding the creation of symmetrical objects (that would normally be extremely tedious and time consuming by hand).

This Goblet and other objects will be included with the purchase of Precision Sculptor.

Part 5 : Adding Spikes

As alluded to in the previous part, you really don't need to use the Degree Adjustment area below unless you want to add some extra detail to your object, as it is rotated around the Z-Axis.

Upon selecting point 31 in this example (the point at the bottom right of the object) we can adjust its Radius then by moving the points upward (representing a radius shift outwards) or downward (representing a radius shift inwards).

Each of the 32 points in the Degree Adjustment Area represents a specific degree that point will travel in the formation of the three dimensional object

That spike effect we want to see in the Goblet is therefore created by alternating one particular point in and out, as we see clearly in the image.








As shortcuts, you can select presets from the menu and then adjust them accordingly to fit your need. Future versions will include a greater list of presets for faster, easier object creation.

Part 4 : A Basic Goblet

If we were to save everything up to this point as .bmp file and upload it into Second-Life (set stitching to Sphere) we would see an object representing the image shown to the left.

The great thing about Precision Sculptor is that your are given the ability to modify the Radius and Y-Axis of any point you've plotted at any 32 point interval around the object.

If you look at the bottom of the glass or at the top, you will see a very smooth, uniform curve. If we wanted to add a spike effect for example, we can be accomplished this by moving the Radius in and out as that point makes its way around the full 360 degrees.

Adjustments like these are done in the Degree Adjustment area.

Part 3 : Plotting The Contours

As mentioned in the previous part, each of the points you plot together, when combined with the mirrored points Precision Sculptor creates, will give you a two-dimensional view of the object that will be created.

As you see in the image to the left, each of the points I have plotted represents a change in angle or curvature of the line around the contour of the glass.




In addition, notice how the first green dot (green dots representing the first and last connecting points of the object) is down around the middle of the image, indicating a dip or hollowed out part in the object.

Part 2 : The Main Plotting Window

The Precision Sculptor center window is divided up into two distinct parts.

The Plotting Area (to the right) contains all of the movable points you will need to create the shape of the object you desire. In this case, we will be making a Goblet.


The Mirrored Area (to the left) will show a mirrored point for each of the points you have recently plotted. Together, you will see a full cross-section of the object to be created.

Part 1 : Making A Goblet

Precision Sculptor takes away the tedious task of making precise, symmetrical sculpted objects in Second-Life.

As a demonstration for those who are interested and a tutorial for those who have already purchased Precision Sculptor, we will now detail the creation of a Goblet that could take easily 5 to 10 times longer in your standard 3D modeler, leaving you still, with the an object of greatest mathematical accuracy and precision.

Thursday, August 28, 2008

Introduction

What Is Precision Sculptor?

Precision Sculptor is a surprising easy way of creating complex sculpted objects in Second-Life in just minutes, on your home PC and without the extra hassle of using similar in-world products.